Jagged Alliance Compilation – PC
Samling med action/strategi klassikern Jagged Alliance.
Jagged Alliance + Jagged Alliance: Deadly Games
Jagged Alliance 2 + Jagged Alliance 2: Unfinished Business
Jagged Alliance:
The land of Metavira needs your help! Contract additional mercenaries as you explore, capture, and hold new territories so the natives can harvest the valuable trees from which a revolutionary medicine can be extracted. The more trees you hold, the more money you make. The more money you have, the more you can do, such as hire native guards, hire more mercs, in order to take the offense and clear the sector of enemies. You will also need to retrieve certain objects from behind enemy lines, rescue captured personnel, capture equipment, and more. Hire a good mechanic in order to get your equipment and guns repaired, and to “enhance” them with various add-ons. Travel through lush jungles, treacherous rivers (with venomous snakes!), and more as you seek to free Metavira. Eventually, you’ll meet up with the bad guys’ leader in his compound for the final showdown…
Jagged Alliance is a turn-based tactical combat game with a mixture of strategy, reminiscent of X-Com games. On the “strategic view”, you get to see the various sectors of Metavira. You start with just one sector, with a few trees for your income. You need to hold more sectors in order to increase the number of trees you hold, which will increase your income. You can hire or fire mercs.
Each merc can move, shoot or perform any of the other actions as long as they still have action points. Each of the mercenaries have their own personality. Some work well with others, others don’t. You’ll need shooters (both long and short guns), explosive experts (to set or disarm bombs/traps), mechanics/gunsmiths (to fix and modify your equipment), and doctors/nurses (to heal wounded mercs). Each merc has a different price, so you’ll need to balance what you can afford vs. what you need. You will have to manage the equipment as well.
If you move into an enemy-held sector, the game moves to combat mode, where you get an overhead slightly-isometric turn-based tactical combat that’s based on “action points”, which limits the number of actions each merc can perform. You can do this, or that, but not both. The action continues until the sector is no longer contested (either one side got wiped out, or retreated to another sector, or both).
After the sector is clear, you can call in native guards to “hold” the sector (you need to pay for them as well) as well as hire more natives to process the “new” trees. You will also need to get the mercs to the homebase if any one was wounded, and let the doctor/nurse treat them. Idle mercs at the base can train to improve their ratings. Some scripted events and some random events will keep you busy such as poisoned water, a virus that attacks the trees, the kidnapped daughter of a chief, and others.
So to summarize, you need to manage the mercs (and their salary), their equipment (who gets what), arrange for backup (mercs at base) and medical treatment (doctor/nurse) while taking into account their personalities and strengths. You also need to manage the strategic aspects as you need to “conquer” each sector and then send enough guards to hold the sector after you retrieve the mercs. You manage the money as you need to balance the expenditures (mercs, equipment, guards, natives, etc.) against the income (the trees). You also get to manage the tactical aspects of the battle as you decide each move and shot. A full complement of mercenary supplies (from revolvers to M-16s, plus bombs, grenades, mines, flak jackets, helmets, and more) are available.
Jagged Alliance: Deadly Games
In Jagged Alliance: Deadly Games you take a group of mercenaries (mercs) through a series of missions. Gameplay is almost identical to the original Jagged Alliance, featuring overhead-view turn based combat taking place over an area map. The main difference between the two products is the addition of new mission types, new weapons, multiplayer (over an IPX network), as well as scenario and campaign editors. Players begin by hiring up to six mercenaries from a roster of many and equip them with necessary weapons and items. They are then assigned to a mission with particular and unique objectives. The missions are ordered but they are not geographically linked as in the original Jagged Alliance or its sequel, Jagged Alliance 2.
Jagged Alliance 2
The political situation in the democratic monarchy of Arulco has gone from bad to worse. The country has been taken over through a coup d’état by Queen Deidranna Reitman, the wife of Enrico Chivaldori – rightful heir and son of late King Andreas Chivaldori. Enrico was reportedly killed in an assassination attempt during his trial for the murder of his father. Enrico however is alive and has contacted the Association of International Mercenaries (A.I.M.) to help him retake the island. Making contact with Miguel Cordoba, the head of the resistance team, A.I.M. will hire mercenaries and coordinate battle plans to control towns, organize militias in a quest to overthrow Queen Deidranna.
Jagged Alliance 2 is an isometric, third-person perspective turned-based strategy game. The role-playing elements of the game refer to (mostly) character development. The game is also able to switch between two different styles: sci-fi or realistic modes. From a new game, players will use their laptop to review information and hire mercenaries. Following that, the political map shows a satellite top-down position of the island of Arulco. From the map, equipment and funds are managed, as well as a review of enemy movement, and planning can be made to capture towns, mines and other locations. From the map, mercenaries can be deployed into a specific sector. Hostile sectors and enemy counter-attacks initiate combat mode.
The combat screen is where most of the actual gameplay occurs. Traveling in towns, exploring houses (with the purpose of stealing stuff of course!) and most importantly combat, occurs here. An encounter with an enemy team (either offensive or defensive) will prompt a battle in the area of contact. If on the offensive, players may opt to place mercenaries in favorable positions. Each team plays in turns, unless their action in interrupted by an opposing member. Enemies come in all shapes and sizes: enemy soldiers, tanks, bloodcats, and (in sci-fi mode) insect-like monsters. The team that remains alive will control the sector.
In order to recapture the island, players must engage in town militia management. A defense system must be organized for newly conquered towns to defend against enemy troops. Only loyal towns however may have its population trained into militia (indicated by a green percentage on the town via political map). A maximum of 2 mercenaries may train militia in any given town. The militia has 3 different training levels: green, regular, and veteran. The first 2 may be acquired through training, while the veteran status may only be acquired through combat.
Jagged Alliance 2: Unfinished Business
Just when you thought it was all over, Arulco calls again upon your help to rid of a new threat. This time the threat comes from Arulco’s former mining corporation: Ricci Mining and Exploration. After losing control over the mines during the civil war (Jagged Alliance 2), they now want those mines back!
Ricci Mining and Exploration have established a missile base in the neighboring country of Tracona and threaten to attack Arulco with missiles unless their demands are met (they already blew up the Tixa prison as a warning).
At Enrico’s request you are to travel to the area suspected to contain the missile base, this time near the border of Tracona. Your mission: Locate the missile base and destroy it.
Jagged Alliance 2: Unfinished Business is a stand alone game that can be played without Jagged Alliance 2. You can import your character from Jagged Alliance 2. Not much has changed, though there are some notable updates such as different AI, new character development options, new characters, new weapons and new tactical features like display of sight range and cover opportunities. The game also comes with a campaign editor. The map is much smaller, containing about 20 accessible sectors, considerable part of which are underground.
Appropriate to the mission, the militia training feature does not exist in this game. In this Jagged Alliance 2: Unfinished Business is more similar to the first version of Jagged Alliance than to its sequel.