Metro 2033 – Xbox 360
I Metro 2033 på Xbox 360 har nästan hela mänskligheten utplånats och jordens yta förvandladts till en förgiftad ödemark. En handfull personer har sökt skydd djupt ner i Moskvas tunnelbanesystem och mänskligheten gått en ny mörk tidsålder till mötes.
Det är nu år 2033. Du är Artyom, född precis innan världen sattes i brand men uppvuxen under jord.Du har aldrig vistats utanför din tunnelbanestations gränser, men en ödesdiger händelse gör att du ger dig ut på en desperat färd till tunnelbanesystemets hjärta för att varna de övriga som är kvar om den förestående faran. Du färdas genom bortglömda katakomber under tunnelbanegångarna till det ödsliga landskapet ovan jord där mänsklighetens öde vilar i dina händer. Metro 2033 är ett gripande och stämningsfullt förstapersonsskjutspel med banbrytande teknik.
Upplev den skräckfyllda vardagen i ett förfallet samhälle där man lever i ständig rädsla. Våga dig in i tunnlarnas mörker där muterade varelser jagar sitt byte och kusliga vålnader lurar i skuggorna
Utforska den ödelagda staden med gasmask och gevär som skydd mot den förgiftade världen och dess kringdrivande varelser.
The human epoch elapsed. But they do not want to believe in that. There are only some tens of thousand of them, and they do not know whether somebody else survived, or they are the last people in this world. They live in Moscow metro the largest anti-nuclear shelter whenever constructed by a human and the last shelter of humanity.
Almost all of them were in metro THIS day, and this fact helped them to survive. The hermetic locks protect them from radiation and monstrous creatures on surface, the worn out filters purify water and air. The assembled by skilled craftsmen dynamos produce electricity, in underground farms champignons are cultivated and pigs are raised, but the poorer people do not bother eating rats.
The central control system collapsed long age, and the stations turned into diminutive states, where people are grouped by ideas, religion and water filter or by the basic necessity to defence from enemies.
The VDNH is the extreme northern populated metro station in its line. It is the northern outpost of humanity and civilization. Here live some hundred of strong, friendly people, who treat the station as their sweet home. It was one of the best in metro while it was safe. But now the station is attacked by hordes of mysterious animals, descending from the top and named “Darkness” by the citizens of VDNH. The citizens, for the moment, succeed in countering the offence, but it becomes more and more difficult If the station is seized, the avalanche may overflow the whole metro.
Artem, a young guy, who lives in VDNH, is given a task to reach the heart of the metro, the legendary Polis, in order to warn all people about the terrible danger and to ask for help. In hands of one man appears the destiny of VDNH, the destiny of the whole metro, and may be, the destiny of the whole humanity?
In this world an extremely dynamic gameplay awaits players. They will have to face different political regimes (democracy with market economy, totalitarian sects, military communism, primitive society with proper culture and beliefs); to fight with dangerous enemies and new intelligent life forms, born by catastrophe and mutations; to explore the enigmatic and at the same time quite known world and its laws (groupings and their interrelations, fractions animosity and trade, anomalies and enemies with extraordinary abilities); to handle various types of weapons, as common, as assembled from variety of well-know to modern people types, which posses some properties of their prototypes; to drive unique peoples? machines in the new world: hand cars assembled in armoured personnel carrier manner etc..
Location post-apocalyptic Moscow, the life of humanity gleams in metro (subway) tunnels, and the stations turned into small states with different political regimes.
Variety of gameplay styles possibility to play as a heavy strike fighter, as an inconspicuous killer.
A player, who attentively follows the events in the game world, will find out ways to influence the advance of the plot and may reach the non-standard end. Besides the basic plot, there is a variety of non-obligatory tasks.
In station-cities it is possible to meet as fighters, as peaceful citizens and the station lives its own life independent from player. Children run and play among dwellings, adults are busy with different businesses ? women cook meals, sew; men have discussions, clean weapons, drink tea or home-brew, read books; old people seat near tents.
The high-level AI empowered to model the NPC behaviour in close combat similar to real people actions. The enemies may conduct simple and aimed fire, avoid line of fire, hide in covers, ambush and attack suddenly, call for help, and mention a character hidden in shadow.
A number of various anomalies: gravitation distortion, energy clot (looking at some of which the character may perish), intelligent immaterial images, which punish with death for any aggression at their presence and many other, the role of which will be discovered only before the game release.
Ammo-money. Fire off money or be economic, use tactics.
Variety of mini games.